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HammerEditor: "Das System kann die angegebene Datei nicht finden."

Hi!

Ich bin grad dabei eine Map für CS:S zu erstellen.

Beim compilieren bekomme ich aber immer die Fehlermeldung, wie sie im Betreff geschrieben ist. :-\

Ich hab hier mal den Compiler-Log...

Zitat von: Compiler-Log
** Executing...
** Command: "d:\steam\steamapps\frozen1312\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\frozen1312\counter-strike source\cstrike" "G:\Eigene Dateien\fy_border_attack"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\steam\steamapps\frozen1312\counter-strike source\cstrike\materials
Loading G:\Eigene Dateien\fy_border_attack.vmf
Brush 1230: bounds out of range
Brush 1231: bounds out of range
Brush 1233: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity info_player_counterterrorist (-867.00 -671.00 6.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, 406.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 15872.0, 406.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 16384.0, 406.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 16384.0, 406.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 16384.0, 406.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 14848.0, 406.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 13824.0, 406.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 12800.0, 406.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "d:\steam\steamapps\frozen1312\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\frozen1312\counter-strike source\cstrike" "G:\Eigene Dateien\fy_border_attack"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading g:\eigene dateien\fy_border_attack.bsp
Error opening g:\eigene dateien\fy_border_attack.bsp

** Executing...
** Command: "d:\steam\steamapps\frozen1312\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "d:\steam\steamapps\frozen1312\counter-strike source\cstrike" "G:\Eigene Dateien\fy_border_attack"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading g:\eigene dateien\fy_border_attack.bsp
Error opening g:\eigene dateien\fy_border_attack.bsp

** Executing...
** Command: Copy File
** Parameters: "G:\Eigene Dateien\fy_border_attack.bsp" "d:\steam\steamapps\frozen1312\counter-strike source\cstrike\maps\fy_border_attack.bsp"

The command failed. Windows reported the error:
  "Das System kann die angegebene Datei nicht finden."

Was mache ich falsch, übersehe ich oder kann ich ändern?

Hoffe auf eure Hilfe...  ;)

MfG

TheFrozenOne 


Antworten zu HammerEditor: "Das System kann die angegebene Datei nicht finden.":

Ich hab das gleiche Problem bitte helft uns

Hat dir diese Antwort geholfen?

Danke ButtonHilfreiche Antwort Button
1 Leser hat sich bedankt
Das sind doch Pfade und Dateinamen zu sehen, einer davon stimmt nicht, darum die Meldung. Genau prüfen ob an dem Ort die Datei mit dem Namen auch wirklich liegt.

hast du es inzwishcen hinbekommen mit deinen linix dateien??
bei mir ging es mal aber jetzt nicht mehr kannst du mir helfen?

also ich habe das selbe problem, mit der bsp-datei.
ich hab auch den pfad verfolgt, und gesehen, dass diese bsp-datei nicht existiert.
kann ich also was machen wenn ich keine bsp-datei habe?

(de_pyramide.bsp <-- diese datei fehlt!)
de_pyramide.lin
de_pyramide
de_pyramide.vmf
de_pyramide.vmx

ich habe eine alte version von der map, bei der die bsp datei existiert, aber wenn ich die alte map verändere, verändert sie sich im spiel (cs:s) nicht...
diese map hat eine bsp datei, und ich kann runmap machen ohne eine fehlermeldung, aber im spiel bleibt es immer noch, wie gesagt, die alte map, die sie lang nicht mehr ist.....

kann jemand helfen?...

** Executing...
** Command: "c:\program files\steam\steamapps\MYACCOUNT\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\MYACCOUNT\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\MYACCOUNT\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\MYACCOUNT\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/chund/nature/blenddirtgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0.Brush 6602: WARNING, microbrush
..1...2...3...4...5...6...7...8...9...10 (34)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1241.5 1215.2 -197.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56184:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1518.6 551.8 -603.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7507:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1522.7 551.8 -514.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7507:

ProcessBlock_Thread: 0.Brush 6602: WARNING, microbrush
..1...2...3...4...5...6...7...8...9...10 (32)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-881.8 2454.4 -115.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5660:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-881.8 2348.9 -68.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5660:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-881.8 2444.1 -102.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5660:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-886.1 2325.7 -68.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5660:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-713.4 371.7 229.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69715:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\SteamApps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 5 has bad geometry near 1752.00 2976.00 -130.44
Can't compile displacement physics, exiting.  Texture is NATURE/GRASSFLOOR002A


** Executing...
** Command: "c:\program files\steam\steamapps\MYACCOUNT\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\MYACCOUNT\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund"

Valve Software - vvis.exe (Jul  7 2010)
2 threads
reading c:\program files\steam\steamapps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund.bsp
Error opening c:\program files\steam\steamapps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\MYACCOUNT\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\MYACCOUNT\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund.bsp
Error opening c:\program files\steam\steamapps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\MYACCOUNT\sourcesdk_content\cstrike\mapsrc\Chund.bsp" "c:\program files\steam\steamapps\MYACCOUNT\counter-strike source\cstrike\maps\Chund.bsp"

The command failed. Windows reported the error:
  "Das System kann die angegebene Datei nicht finden."




Was mach ich falsch? beim Alten css ging das noch alles...
 

Hat dir diese Antwort geholfen?

Danke ButtonHilfreiche Antwort Button

Die oberen werden wahrscheinlich nicht mehr aktuell sein, trotzdem hier mein senf dazu:
Wenn der Hammer editor die datei nicht finden kann, heißt das, dass er probleme gehabt hat sie zu erstellen, wahrscheinlich weil irgendein ** Netiquette! ** in der map gemacht wurde den er nicht kompilieren kann.
deshalb ist es immer gut ein compile log herzuzeigen, um eventuelle fehler von anderen erkennen und ausbessern zu können.

@TheFrozenOne: hier ganz klar, ein info_player_counterterrorist wurde außerhalb der map oder in einem brush plaziert, geh mit view->go to coordinates zu den angegebenen koordinaten (zb: -867.00 -671.00 6.00)

außerdem würde ich mir noch auf jeden fall anschauen, was es mit den ganzen FindPortalSide errors auf sich hat, da stehen auch immer koordinaten dabei, probier mal das was sich dort befindet zu löschen


@ork: kann dir nicht helfen, da kein log dabei...


@isaac: du hast auch in deinem log einige FindPortalSide Errors, probiere das selbe zu machen wie ich TheFrozen One vorgeschlagen habe (view->go to coordinates), außerdem hast du auch noch brush ids am ende immer angegeben, kontrolliere oder lösche die mal (view->go to brush number) und schau obs dann geht...

außerdem hast du auch 2 microbrushes in deiner map, sollte man vermeiden wenn möglich (dh der brush ist kleiner als es im raster möglich ist, entsteht meist bei carve).

und dann solltest du noch das hier kontrollieren:

Displacement 5 has bad geometry near 1752.00 2976.00 -130.44
Can't compile displacement physics, exiting.  Texture is NATURE/GRASSFLOOR002A
, auch hier wieder korntollieren/löschen und schauen obs geht
« Letzte Änderung: 12.09.10, 09:13:38 von Triver »

« PC stürtzt beim Spielen ab.Psp Videoanzeigebild ändern »
 

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