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PC: Call of Duty 4 - Modern Warfare Server Problem! Fehler in der dedicated.cfg ?

Hallo Leute.
ich habe ein gewaltiges Problem mit unserem CoD Server. Wenn ich die dedicated auf den Server lade und dann mit dem Manu Admin Tool !exec dedicated.cfg eingebe, geht der Server offline, bzw. hängt sich auf..

Wenn sich jemand damit auskennt und da ein Fehler sein sollte, bitte melden.

 
Ich bitte euch damit vertraut umzugehen.

Danke.. Wenn ihr lust habt dann könnt ihr ja mal den Server besuchen wenn er wieder richtig funktioniert.

MfG GamerAlive 

« Letzte Änderung: 27.12.08, 23:20:24 von GamerAlive »


Antworten zu PC: Call of Duty 4 - Modern Warfare Server Problem! Fehler in der dedicated.cfg ?:

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Zitat
//******************************************************************************
// Call of Duty 4 - ************
//******************************************************************************
// author   : *******
// email    : *******@*************.de
// website  : www.*************.de
//
// version  : 4.1
// update   : 31.8.2008
//******************************************************************************

//=================================================================================
// Server Information
//=================================================================================

sets sv_hostname "{WWW}World-Wide-Winners Mixed PB Server"


//******************************************************************************
// Other server info
//******************************************************************************

sets _Admin "*******"
sets _Email "*******@***************.de"
sets _Website "www.****************.de"
sets _Location "Germany"
sets _Irc ""
sets _Mod "Keinen"
sets _ModVer ""
sets _Maps "Alle"
set scr_motd "^1Have Fun"

//=================================================================================
// General Settings
//=================================================================================

// Log Settings
set g_logsync "2"           // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1"             // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log"     // Name of log file, default is games_mp.log
set sv_log_damage "1"

// Network options
set net_ip "85.25.143.124"      // Set your servers IP address
set net_port "28970"            // Set your port number
set com_hunkMegs "512"
set net_noipx "1"                 // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "0"                 // 0 = Listen, 1 = LAN, 2 = Internet

// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password Settings
set rcon_password "client88"            // RCON must supply pw to use
set sv_privatePassword "master1"       // Private slots, non-public slots
set g_password ""                //Server password


// Player slots setup
set sv_maxclients "32"         // MAX server player slots, this is TOTAL player slots
set sv_privateclients "4"       // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0"             // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "150"           // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings (0=off/1=on)
set sv_allowdownload "1"
seta sv_wwwDownload "0"
//seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "1"

// Rate
set sv_maxRate "20000"

// FPS
//set sv_fps "20"

//KickBanTime
set sv_kickBanTime "36"

//******************************************************************************
// Misc
//******************************************************************************
set sv_allowAnonymous "1"
set g_antilag "0"
set g_compassShowEnemies "0"
ui_maxclients 64
set g_deadChat "0"

//******************************************************************************
//VOTING
//******************************************************************************
set scr_allow_vote "0"
set g_allowvote "0"

//******************************************************************************
// Number of players that can choose each class type
//******************************************************************************
set class_assault_limit            99
set class_specops_limit            99
set class_heavygunner_limit         99
set class_demolitions_limit         99
set class_sniper_limit            99

//******************************************************************************
// perks
//******************************************************************************
set perk_allow_specialty_parabolic         1
set perk_allow_specialty_gpsjammer         1
set perk_allow_specialty_holdbreath         1
set perk_allow_specialty_quieter         1
set perk_allow_specialty_longersprint      1
set perk_allow_specialty_detectexplosive   1
set perk_allow_specialty_explosivedamage   1
set perk_allow_specialty_pistoldeath      1
set perk_allow_specialty_grenadepulldeath   0
set perk_allow_specialty_bulletdamage      1
set perk_allow_specialty_bulletpenetration   1
set perk_allow_specialty_bulletaccuracy      1
set perk_allow_specialty_rof            1
set perk_allow_specialty_fastreload         1
set perk_allow_specialty_extraammo         1
set perk_allow_specialty_armorvest         1
set perk_allow_specialty_fraggrenade      1
set perk_allow_specialty_specialgrenade      1
set perk_allow_c4_mp                  1
set perk_allow_claymore_mp               1
set perk_allow_rpg_mp                  1

//******************************************************************************
// assault class default loadout
//******************************************************************************
set class_assault_primary                m16
set class_assault_primary_attachment       gl
set class_assault_secondary             beretta
set class_assault_secondary_attachment       none
set class_assault_perk1                specialty_null
set class_assault_perk2                specialty_bulletdamage
set class_assault_perk3                specialty_longersprint
set class_assault_grenade                concussion_grenade
set class_assault_camo                   camo_none
set class_assault_frags                1
set class_assault_special                1

//******************************************************************************
// specops class default loadout
//******************************************************************************
set class_specops_primary                mp5
set class_specops_primary_attachment       none
set class_specops_secondary             usp
set class_specops_secondary_attachment       silencer
set class_specops_perk1                c4_mp
set class_specops_perk2                specialty_explosivedamage
set class_specops_perk3                specialty_bulletaccuracy
set class_specops_grenade                flash_grenade
set class_specops_camo                   camo_none
set class_specops_frags                1
set class_specops_special                1

//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set class_heavygunner_primary             saw
set class_heavygunner_primary_attachment    none
set class_heavygunner_secondary          usp
set class_heavygunner_secondary_attachment    none
set class_heavygunner_perk1             specialty_specialgrenade
set class_heavygunner_perk2             specialty_armorvest
set class_heavygunner_perk3             specialty_bulletpenetration
set class_heavygunner_grenade             concussion_grenade
set class_heavygunner_camo                camo_none
set class_heavygunner_frags             1
set class_heavygunner_special             1

//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set class_demolitions_primary             winchester1200
set class_demolitions_primary_attachment    none
set class_demolitions_secondary          beretta
set class_demolitions_secondary_attachment    none
set class_demolitions_perk1             rpg_mp
set class_demolitions_perk2             specialty_explosivedamage
set class_demolitions_perk3             specialty_longersprint
set class_demolitions_grenade             smoke_grenade
set class_demolitions_camo                camo_none

set class_demolitions_frags             1
set class_demolitions_special             1



//******************************************************************************
// sniper class default loadout
//******************************************************************************
set class_sniper_primary                m40a3
set class_sniper_primary_attachment       none
set class_sniper_secondary                beretta
set class_sniper_secondary_attachment       silencer
set class_sniper_perk1                   specialty_specialgrenade
set class_sniper_perk2                   specialty_bulletdamage
set class_sniper_perk3                   specialty_bulletpenetration
set class_sniper_grenade                flash_grenade
set class_sniper_camo                   camo_none
set class_sniper_frags                   1
set class_sniper_special                1

set class_assault_movespeed               0.95
set class_specops_movespeed               1.00
set class_heavygunner_movespeed            0.875
set class_demolitions_movespeed            1.00
set class_sniper_movespeed               1.00

set scr_enable_nightvision               1
set scr_enable_music                  1
set scr_enable_hiticon                  1

//******************************************************************************
// First gametype to load
// "dm"   - free for all deathmatch
// "dom"  - domination
// "koth" - headquarters
// "sab"  - sabotage
// "sd"   - search & destroy
// "war"  - team deathmatch
//******************************************************************************
set g_gametype "dom"

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Zitat
//******************************************************************************
// SD -- SEARCH & DESTROY MAPROTATION
//******************************************************************************

set sv_mapRotation "gametype dom map mp_bog gametype sab map mp_creek gametype sd map mp_convoy gametype war map mp_pipeline gametype koth map mp_crash_snow gametype dm map mp_killhouse gametype sd map mp_broadcast gametype war map mp_cargoship gametype dom map mp_overgrown gametype sab map mp_carentan gametype war map mp_crash gametype koth map mp_strike gametype dom map mp_crossfire gametype sd map mp_backlot gametype sab map mp_bloc gametype war map mp_overgrown gametype dom map mp_citystreets gametype sd map mp_vacant gametype koth map mp_broadcast gametype war map mp_crash_snow gametype sab map mp_countdown gametype sd map mp_overgrown gametype koth map mp_crossfire gametype dom map mp_crash gametype sd map mp_bloc gametype sab map mp_bog gametype war map mp_strike gametype dom map mp_pipeline gametype koth map mp_convoy gametype sd map mp_overgrown gametype sab map mp_farm gametype war map mp_bog gametype dom map mp_citystreets gametype war map mp_convoy gametype sab map mp_crash gametype koth map mp_overgrown gametype war map mp_backlot gametype sd map mp_crossfire gametype sab map mp_strike gametype koth map mp_vacant gametype war map mp_creek map mp_crash_snow gametype dom map mp_broadcast gametype sab map mp_citystreets gametype sd map mp_carentan gametype war map mp_killhouse gametype koth map mp_crash gametype dm map mp_shipment gametype sab map mp_crossfire gametype dom map mp_crash_snow gametype war map mp_broadcast gametype sd map mp_cargoship gametype sab map mp_bloc gametype dom map mp_strike gametype dm map mp_showdown gametype sab map mp_broadcast gametype war map mp_crossfire gametype war map mp_vacant gametype sd map mp_crash gametype sab map mp_crash_snow gametype koth map mp_backlot gametype war map mp_bloc gametype war map mp_showdown gametype sab map mp_backlot gametype war map mp_overgrown gametype sab map mp_convoy gametype war map mp_carentan gametype war map mp_citystreets"

//******************************************************************************
// DEATHMATCH
//******************************************************************************
set scr_dm_scorelimit      250
set scr_dm_timelimit      20
set scr_dm_roundlimit      1
set scr_dm_numlives       0
set scr_dm_playerrespawndelay   1
set scr_dm_waverespawndelay     0
//******************************************************************************
// DOMINATION
//******************************************************************************
set scr_dom_scorelimit      200
set scr_dom_timelimit      20
set scr_dom_roundlimit      1
set scr_dom_numlives       0
set scr_dom_playerrespawndelay  4
set scr_dom_waverespawndelay    1
//******************************************************************************
// TEAM DEATHMATCH
//******************************************************************************
set scr_war_scorelimit      3000
set scr_war_timelimit      20
set scr_war_roundlimit      1
set scr_war_numlives       0
set scr_war_playerrespawndelay  1
set scr_war_waverespawndelay    0
//******************************************************************************
// SABOTAGE
//******************************************************************************
set scr_sab_scorelimit      3
set scr_sab_timelimit      10
set scr_sab_roundlimit      0
set scr_sab_roundswitch      1
set scr_sab_numlives       0
set scr_sab_bombtimer      60
set scr_sab_planttime      5
set scr_sab_defusetime      5
set scr_sab_hotpotato      1
set scr_sab_playerrespawndelay  5
set scr_sab_waverespawndelay    0

//******************************************************************************
// SEARCH AND DESTROY CLASSIC
//******************************************************************************
set scr_sd_scorelimit      12
set scr_sd_timelimit      5
set scr_sd_roundlimit      0
set scr_sd_roundswitch      3       // rounds between switching teams
set scr_sd_numlives       1       // elimination
set scr_sd_bombtimer      40
set scr_sd_planttime      5
set scr_sd_defusetime      5
set scr_sd_multibomb      0
set scr_sd_playerrespawndelay   0
set scr_sd_waverespawndelay     0

//******************************************************************************
// CAPTURE THE FLAG -- NOT INCLUDED IN COD4
//******************************************************************************
//set scr_ctf_scorelimit   10
//set scr_ctf_timelimit   5
//set scr_ctf_roundlimit   2
//set scr_ctf_roundswitch   1
//set scr_ctf_numlives   0
//set scr_ctf_playerrespawndelay 0
//set scr_ctf_waverespawndelay 15

//******************************************************************************
// KING OF THE HILL
//******************************************************************************
set scr_koth_scorelimit      750
set scr_koth_timelimit      10
set scr_koth_roundlimit      1
set scr_koth_roundswitch   1
set scr_koth_numlives      0
set scr_koth_playerrespawndelay 4
set scr_koth_waverespawndelay   0
set koth_autodestroytime   60
set koth_spawntime      0
set koth_kothmode      0
set koth_capturetime      10
set koth_destroytime      10
set koth_delayPlayer      0
set koth_spawnDelay      80


//******************************************************************************
// hardpoints
//******************************************************************************
set scr_hardpoint_allowartillery      1
set scr_hardpoint_allowuav            1
set scr_hardpoint_allowhelicopter 1

//******************************************************************************
// Helicopter Settings
//******************************************************************************
set scr_heli_armor "100"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "2048"
set scr_heli_attract_strength "500"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1100" <---If you set this to 1 the helo can be shot down with a pistol 1300= default
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "2"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.9" <---percentage of your body that has to be shown before helo can attack you.
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "1.5"
set scr_heli_turret_engage_dist "600"
set scr_heli_turret_spinup_delay "1"
set scr_heli_turretClipSize "20" <---this one if set to 0 the helo will not fire at all. It will still shoot rockets
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"

//******************************************************************************
// gameplay
//******************************************************************************
set scr_game_allowkillcam         1
set scr_game_onlyheadshots          0
set scr_game_deathpointloss          0
set scr_game_suicidepointloss          0
set scr_game_spectatetype         2
set scr_game_forceuav            0
set scr_game_hardpoints            1

//******************************************************************************
// teams
//******************************************************************************
set scr_team_fftype                  0
set scr_team_teamkillspawndelay       10
set scr_team_kickteamkillers          0
set scr_teambalance "1"
set scr_team_teamkillpointloss          1

//******************************************************************************
// player
//******************************************************************************
set scr_player_maxhealth             80
set scr_player_suicidespawndelay      0
set scr_player_healthregentime          5
set scr_player_forcerespawn          1
set scr_player_sprinttime            7

//******************************************************************************
// UI
//******************************************************************************
set scr_***please notify moderator / bitte melden***                  1
set scr_oldschool_mw                0
set ui_hud_obituaries               1
set ui_hud_showobjicons             1


//******************************************************************************
//******************************************************************************
//******************************************************************************

//END of File


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Danke ButtonHilfreiche Antwort Button

Der server geht wieder.  Vielleicht habt ihr Lust mal zu joinen..

Außerdem ist er c-r-a-c-k-e-d
 

« Letzte Änderung: 29.12.08, 17:51:10 von GamerAlive »

« Windows XP: Warum kann ich die Schrift nicht lesen?Grafik probs??? »
 

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