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HammerEditor: "Das System kann die angegebene Datei nicht finden

Wenn ich hammer editor meine map auf bsp machen will komm am ende wo css startet

Fehler in Anwendung und dann steht da unten knote Speicher nicht finden und so was

hier mal compile process

** Executing...
** Command: "c:\programme\steam\steamapps\dragon_s\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike" "c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike\materials
Loading c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "ka_soccer_2006/d_orange" not found.
Material not found!: KA_SOCCER_2006/D_ORANGE
Could not locate 'GameData' key in c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (320.00 744.00 24.50) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2224.0 3072.0 -236.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2660.5 3072.0 -236.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2123.5 3072.0 -236.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2096.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2172.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2224.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2276.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2688.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 162 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (653686 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2691 texinfos to 1608
Reduced 134 texdatas to 112 (5260 bytes to 4551)
Writing c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp
7 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\dragon_s\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike" "c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom"

Valve Software - vvis.exe (Jul  7 2010)
2 threads
reading c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp
reading c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.prt


** Executing...
** Command: "c:\programme\steam\steamapps\dragon_s\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike" "c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.48 seconds)
8763 faces
9 degenerate faces
653716 square feet [94135152.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0468 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                 176/1024         8448/49152    (17.2%)
brushes               1525/8192        18300/98304    (18.6%)
brushsides           12791/65536      102328/524288   (19.5%)
planes               15570/65536      311400/1310720  (23.8%)
vertexes             14446/65536      173352/786432   (22.0%)
nodes                 6464/65536      206848/2097152  ( 9.9%)
texinfos              1608/12288      115776/884736   (13.1%)
texdata                112/2048         3584/65536    ( 5.5%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 8763/65536      490728/3670016  (13.4%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             5981/65536      334936/3670016  ( 9.1%)
leaves                6641/65536      212512/2097152  (10.1%)
leaffaces            10677/65536       21354/131072   (16.3%)
leafbrushes           2644/65536        5288/131072   ( 4.0%)
areas                    3/256            24/2048     ( 1.2%)
surfedges            67237/512000     268948/2048000  (13.1%)
edges                38338/256000     153352/1024000  (15.0%)
LDR worldlights          0/8192            0/720896   ( 0.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            4/32768          48/393216   ( 0.0%)
waterstrips            863/32768        8630/327680   ( 2.6%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         13467/65536       26934/131072   (20.5%)
cubemapsamples           4/1024           64/16384    ( 0.4%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]     3094436/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]      160186/393216   (40.7%)
LDR ambient table     6641/65536       26564/262144   (10.1%)
HDR ambient table     6641/65536       26564/262144   (10.1%)
LDR leaf ambient      4685/65536      131180/1835008  ( 7.1%)
HDR leaf ambient      6641/65536      185948/1835008  (10.1%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/6142     ( 0.0%)
pakfile               [variable]      547518/0        ( 0.0%)
physics               [variable]      653686/4194304  (15.6%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 24545
Writing c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp
42 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp" "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike\maps\ba_jail_electric_gnom.bsp"


** Executing...
** Command: "c:\programme\steam\steamapps\dragon_s\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike" +map "ba_jail_electric_gnom"
 



Antworten zu HammerEditor: "Das System kann die angegebene Datei nicht finden:

Hat dir diese Antwort geholfen?

Danke ButtonHilfreiche Antwort Button

sicher dass alle deine spiele/source sdk ordnungsgemäß installiert sind? der findet nämlich ein paar sachen nicht:

material "ka_soccer_2006/d_orange" not found.
Material not found!: KA_SOCCER_2006/D_ORANGE
Could not locate 'GameData' key in c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike\gameinfo.txt

ansonsten hast du ein leak
**** leaked ****
Entity func_door (320.00 744.00 24.50) leaked!

und einige unstimmigkeiten, siehe die FindPortalSide meldungen...
wie du diese sachen beheben/anschauen kannst, siehe hier

« Panfu.de-FrageKann meinen Microsoft Flight sim 2004 nicht mehr spielen. 2002 läuft einwandfrei »
 

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