Computerhilfen.de Logo
Forum
Tipps
News
Frage stellen

PC: Cs Source bots

Hi,
hab ne frage zu den css bots ich hab in vielen foren gelesen das wenn man bot_add eintippt das den bots kommen aber wen ich das in die console tippe kommt create 0 bot faild oder so ähnlich. also gib es noch andere bots für css?



Antworten zu PC: Cs Source bots:

hi,
ich würde mal add_bot10 eingeben oder mit lertaste dazswischen, also, einfach den add_bot und dan eine zahl dahinter.
ich weis nich obs geht aber kanste ja mal versuchen

O.K.   ???

viel glück Der Onkel ;);)

ne sorry geht net

ich wollte auch mal fragen ob man sich schon welche runterladen kann denn bei mir macht er die konsole nicht auf  ???

mfg Apo

rechtsklick auf die CSS ".exe" ( oder verknuepfung von hl2 ) dann auf eigenschaften,
unter "ziel" hinter dem letzten befehl einmal leertaste und folgendes anfuegen "-console"
(nur -console , ohne die zeichen!) danach auf "übernehmen" klicken. danach müßte die console sich öffnen lassen.

Hi also bei mir geht die console nur auf wenn ich in einem Spiel bin (egal ob selbst erstellt oder online) denn ich mag des net wenn die console bei jedem start da ist  ;)

Stellt euch nicht an wie die ersten Menschen ^^

#1.) CONSOLE einschalten ---

Folgendes in die Autoexec eintragen:

con_enable "1"
bind "F1" "toggleconsole"

Damit könnt ihr auch die Console mit F1 Ingame einblenden bzw. ausblenden.
Das was HARA meint ist folgendes, eine Verknüpfung von hl2.exe machen. Dann rechtsklick auf die Verknüpfung und bei Ziel folgendes anfügen:

-console

Das sollte dan ca. so aussehen:

C:\_CSS\hl2.exe -console -game cstrike

#2.) Alles über BOTS ---

##BOT CONTROL 1##

bot_add
bot_add_t
bot_add_ct

Causes a bot to be added to the game. "bot_add" will add a bot to the team specified by the "bot_join_team" cvar. "bot_add_t" and "bot_add_ct" forces the bot onto the respective teams.

bot_kill <name, "all">
This command takes either the name of a bot, or the keyword "all" - causing all bots in the game to be killed.

bot_kick <name, "all">
This command takes either the name of a bot, or the keyword "all" - causing all bots in the game to be kicked.

bot_knives_only
bot_pistols_only
bot_snipers_only
bot_all_weapons

These commands are shortcuts that set the bot_allow_* cvars accordingly.


##BOT CONTROL 2##
bot_difficulty [0-3]
This cvar determines the difficulty of all newly created bots (existing bots will retain the difficulty setting they were created with). Zero = easy, 1 = normal, 2 = hard, 3 = expert. Difficulty values higher than 3 are reset to 3.

bot_quota <minimum number of bots>
Setting this cvar to a nonzero value will cause the given number of bots to be maintained in the game. If a bot is kicked, a new bot will be added to maintain the quota. To disable the quota, set it to zero.

bot_prefix <string>
The given <string> will be prefixed to all subsequently added bot names. This is useful for "clan-tagging" bots.

bot_join_team [ct, t, any]
Determines which team the bots will join.

bot_join_after_player [0,1]
If nonzero, the bots will wait to join the game until at least one human player has joined.

bot_allow_pistols
bot_allow_shotguns
bot_allow_sub_machine_guns
bot_allow_rifles
bot_allow_machine_guns
bot_allow_grenades
bot_allow_snipers
bot_allow_shield
All of the "bot_allow" cvars can be either 0 or 1. If zero, the bots will not buy or use the given category of weapon.

bot_allow_rogues [0,1]
If nonzero, allows bots to occasionally "go rogue". Rogue bots just "run and gun", and will respond to all radio commands with "Negative".


##NAVIGATION MESH EDITING##
Each of the following bot_nav_ commands operate on the navigation mesh, allowing hand-tuning of the automatically learned data. It is recommended that these commands be bound to keys for ease of use while editing.
CAUTION: There is no "undo" operation. Save your navigation mesh often.

bot_nav_mark
Marks the currently selected nav area for later operations.

bot_nav_delete
Deletes the currently selected nav area.

bot_nav_split
Splits the currently selected nav area into two new nav areas, along the white split line.

bot_nav_merge
Merges the currently selected nav area and a previously marked nav area into a new, single nav area. The merge will only occur if the two areas are the same size along the merge line.

bot_nav_connect
Creates a ONE WAY link from the currently marked area to the currently selected area, telling the bots they can walk FROM the marked area TO the selected area. For most areas, you will want to connect the areas in both directions. However, for some "jump down" areas, the bots can move one way, but cannot get back the other.

bot_nav_disconnect
Disconnects ALL connections from the currently marked area to the currently selected area.

bot_nav_begin_area
bot_nav_end_area
These two commands allow the creation of new nav areas. "bot_nav_begin_area" marks one corner of the area. "bot_nav_end_area" marks the opposite corner of the area and creates it. To cancel the operation, issue a "bot_nav_begin_area" command again.

bot_nav_splice
Creates a new nav area between the currently marked area and the currently selected area, and bidirectionally connects the new area. This command is especially useful for creating sloped nav areas.

bot_nav_crouch
Flags the currently selected area as "crouch", requiring bots to crouch (duck) to move through it.

bot_nav_jump
Flags the currently selected area as "jump". This is a hint to the bots that they should jump to traverse this area.


##NAVIGATION MESH PROCESSING##
bot_nav_analyze
Analyze the navigation mesh to determine Approach Points and Encounter Spots. This may take several minutes based on the size and complexity of the map.
NOTE: This command requires one bot to be in the game. The recommended procedure is to save the mesh, add a bot, and quickly enter bot_analyze.

bot_nav_save
Saves the current navigation mesh to disk. The navigation mesh ("nav" file) is automatically named to correspond to the current map file. For instance, if the map is de_dust.bsp, the nav file will be de_dust.nav.

bot_nav_load
Clears the current navigation mesh, and loads it from disk.


##NAV MESH EDITING##
bot_nav_edit [0,1]
Setting this cvar to 1 allows hand-tuning of the bot's navigation mesh. Once edit mode has been activated, the bot_nav_* commands can be used.

bot_nav_zdraw <height value>
This value determines how high above the ground to draw the "nav mesh" when in nav edit mode. If the terrain is very irregular or highly sloped, it can be useful to increase this value to 10 or 15. The default value is 4.

bot_quicksave [0,1]
If nonzero, the analysis phase of map learning will be skipped. This is useful when iteratively hand-tuning nav files. Note that withough this analysis, the bots will not look around the world properly.


##DEBUGGING##
bot_walk [0,1]
Force all bots to walk (disallow running).

bot_stop [0,1]
If nonzero, all bots will stop moving and responding.

bot_show_nav [0,1]
If nonzero, the nav mesh near each bot is drawn.

bot_show_danger [0,1]
If nonzero, the "danger" in each nav area is draw as a vertical line. Blue lines represent danger for CTs, and red lines are danger for Ts.

bot_traceview <value>
Used for internal debugging of bot navigation.

bot_debug <value>
Used for internal debugging of bot behavior.


##MISC##
bot_about
Displays the bot version number, and information about the bot's author.

bot_goto_mark
Causes one bot in the map to move to the center of the currently marked area. This is useful for testing the walkability of specific portions of the navigation mesh.



Viel Spaß ^^

wo muss das reingeschrieben werden?

wo muss das reingeschrieben werden?
in die Console? :o
najo cu_kill_u_Kaney  
--------------------------------------------------
remember Kane

bei mir kommt da immer so ein error,
 ???

bots funktionieren nur bei der illegalen und damit ge* bitte keine illegalen Tipps *ten version !!!  >:(

Die neusten Bots können sie hier herunterladen:  

http://d4.yousendit.com/D/12MUNQ22QWN3V20APR17G4G58K/CSS_BOTS_v1.zip
http://gfx4life.de/download/hl2/cs/fix/CSS_BOTS_v1.zip?UserAtDomain=1

Hier cs_militia für CS:S mit Botunterstützung.
http://home.arcor.de./KillingFrenzy/css_militia.zip

Hat dir diese Antwort geholfen?

Danke ButtonHilfreiche Antwort Button

Gib das ein dann geht das veleicht Gib in der Console bot_add ein nicht add_bot!

toll Frenzy.... der 1. Link ist incorrect...sacht mein Browser. Beim 2.Link...kann ich ne Datei mit der Bezeichnung "1" runterladen. Und nu? was soll ich mit dieser Datei tun? Was ist das für ein Format?


« PC: Bf2 AccountsAlles bleibt nach ca. 2 minuten hängen »
 

Schnelle Hilfe: Hier nach ähnlichen Fragen und passenden Tipps suchen!